J.- Night, almost total darkness. Only rarely the pale glow of the moon could find space between the thick clouds to slightly illuminate the landscape. But he had no need of the moon to locate his target, his eyes were able to see in the darkness better than anyone else. He moved slowly, not to avoid making any noise, his movements were always soft, almost ethereal: never in his eternal life he had been sensed by his prey; a few more steps and he would be on target. It was there, unaware, helpless in front of his attack: a quickly and decisively move and its neck would not have even realized to be drilled. No worries, no tension, the cold calm that always filled him, made him perfect for this task. Suddenly the beating of wings, a night bird, inappropriate and unwanted, alerted the defenseless creature. But it was too late to avoid the arrow ...
H. - Why he doesn’t use his tentacles to destroy it?
B.- Which vampire has tentacles or shoots arrows?
J.- From immemorial time orcs are killed by elves with bow and arrows.
B.- You have turned the helpless girl, alone in the dark night, in a putrid orc?! Who can drink the slimy, filthy, black blood of orc?
J- No one will drink the blood of anyone, Bram!
H.- Yes, I agree with John, Cthulhu never drinks anything!
B.- What is this Cthulhu Howard?
H.- The protagonist of our story, isn’t it?
The Vampire, the Elf and the Cthulhu (VEC) is a strategic card game where players represent writers who are trying to complete a novel together. Each writer compete with others to include in the story his favorite plots, settings and characters.
You can play version on strategic or on storytelling modality.
On strategic modality every turn you can claim one or more cards available on the table, through mechanics of positioning and progressive auctions. Each page obtained complete the plots-target and allows you to influence the opponent’s story, deleting and changing texts and characters. Plan carefully your plot and defend it from the influences of others!
On storytelling, modality players build the novel using cards as inspiration to invent a story based on their own fantasy.
Will the upcoming Horror-fantasy masterpiece be about the One Ring, the Castle of Dracula or Cthulhu Mythos?
Content:
54 Novel cards:
- 9 Protagonists
- 9 Characters
- 9 Places
- 9 Events
- 9 Objects
- 9 Encounters
12 Objective cards
4 Aid cards
8 Quill's Pen markers (2 wooden meeples per player color)
16 Personal Ink tokens (4 wooden discs per player color)
24 Ink tokens (wooden black cubes)
Rulebook strategic version
Rulebook storytelling version